eldur
brew install --cask font-eldur
v0.0.5
—
1
30-day installs · #10303
3
90-day · #9548
24
365-day · #8093
118
★ GitHub stars · updated 2y ago
GitHub topics
bitmap
bitmap-font
design
font
open-source
pixel-font
programming-font
typography
Links
- https://github.com/molarmanful/eldur
- GitHub: molarmanful/eldur
- Brew formula source: Casks/font/font-e/font-eldur.rb
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"github_readme_excerpt": "\u003cdiv align=\"center\"\u003e\n\n\n\n\u003c/div\u003e\n\n## Table of Contents\n\n- [Table of Contents](#table-of-contents)\n- [Overview](#overview)\n- [Gallery](#gallery)\n- [Installation](#installation)\n - [Manually Building](#manually-building)\n- [Design Notes](#design-notes)\n- [TODO](#todo)\n- [Contributing](#contributing)\n- [Credits](#credits)\n- [Licensing](#licensing)\n\n## Overview\n\n**eldur** /\u02c8\u025bld\u028fr/ _n._\n\n1. _(Icelandic)_ fire.\n\n1. A monospace bitmap font with a 5x13 bounding box (4px avg width, 3px\n descent, 10px ascent, 5px x-height, 8px cap height). It takes strong\n inspiration from [upright-italic\n type](https://en.wikipedia.org/wiki/Italic_type#Upright_italics) to create a\n font that aims to balance aesthetics, compactness and readability at the 4-5px\n level.\n\n Some glyphs come from\n [scientifica](https://github.com/nerdypepper/scientifica) and\n [creep](https://github.com/romeovs/creep), often with modifications to\n adhere to eldur\u0027s design.\n\n## Gallery\n\n\u003cdiv align=\"center\"\u003e\n\n\n\n\n\n\n\n\n\n\n\n\n\n\u003c/div\u003e\n\n## Installation\n\nDownload from [Releases](https://github.com/molarmanful/eldur/releases).\nIncluded are bitmap formats - OTB, BDF, DFONT (for Mac users) - as well as TTF.\n2x versions are available for HiDPI screens.\n\nFor the crispiest viewing experience, try to use the bitmap formats when\npossible. If bitmap fonts are not supported on your platform (e.g. Windows,\nVSCode), then use the TTF at font sizes that are multiples of 13px.\n\n\u003e **Quick Tip**: If you need font size in pt, use the following conversion:\n\u003e\n\u003e `pt = px * 72 / dpi`\n\u003e\n\u003e e.g. 13px o",
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