PaulXStretch
brew install --cask paulxstretch
v1.6.0
Extreme time stretching plugin for audio files
7
30-day installs · #4903
23
90-day · #4631
95
365-day · #4532
624
★ GitHub stars · updated 3y ago
Links
- https://github.com/essej/paulxstretch
- GitHub: essej/paulxstretch
- Brew formula source: Casks/p/paulxstretch.rb
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"github_readme_excerpt": "### PaulXStretch - Plugin for extreme time stretching and other spectral processing of audio\n\nThis application/plugin is based on the PaulStretch algorithm. (Paul\u2019s Extreme Time Stretch, originally developed by Nasca Octavian Paul), and specifically the PaulXStretch version from Xenakios. The UI has been updated and adapted for various screen sizes.\n\nPaulXStretch is only suitable for radical transformation of sounds. It is not suitable at all for subtle time or pitch corrections and such. Ambient music and sound design are probably the most suitable use cases. It can turn any short audio into an hours long ambient soundscape without batting an eye!\n\nWorks as a standalone application on macOS, Windows, Linux, and iOS, and as an audio plugin (AU, VST3) on macOS, Windows and iOS (AUv3).\n\n\n\u003cimg src=\"https://sonosaurus.com/paulxstretch/assets/images/paulxstretch_screenshot.png\" width=\"938\" /\u003e\n\n# Installing\n\n## Windows and Mac\nThere are binary releases for macOS and Windows available at [sonosaurus.com/paulxstretch](https://sonosaurus.com/paulxstretch) or in the releases of this repository on GitHub.\n\n## Linux\n\nFor now, you can build it yourself following the [build instructions](#on-linux) below.\n\n\n# Building\n\nSource code is now maintained at:\n\nhttps://github.com/essej/paulxstretch\n\nTo build from source on macOS and Windows, all of the dependencies are a part of this GIT repository, including prebuilt FFTW libraries (for Mac/Win only) \nThe build now uses [CMake](https://cmake.org) 3.15 or above on macOS, Windows, and Linux platforms, see\ndetails below.\n\n\n### On macOS\n\nMake sure you have [CMake](https://cmake.org) \u003e= 3.15 and XCode. Then run:\n```\n./setupcmake.sh\n./buildcmake.sh\n``` \nThe resulting application and plugins will end up under `build/PaulXStretch_artefacts/Release`\nwhen the build completes. If you would rather have an Xcode project to look\nat, use `./setupcmakexcode.sh` instead and use the Xcode project that gets\nproduced at `buildXcode/PaulXStretch.xcodeproj`.",
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