basis_universal
brew install basis_universal
v2.1.0
Apache-2.0
Basis Universal GPU texture codec command-line compression tool
43
30-day installs · #4997
126
90-day · #5092
340
365-day · #6014
3.0k
★ GitHub stars · updated 2mo ago
Build dependencies
GitHub topics
compression
dds
gpu-texture-compression
image-processing
jpeg
ktx
mipmapping
png
qoi
texture-compression
Links
- https://github.com/BinomialLLC/basis_universal
- GitHub: BinomialLLC/basis_universal
- Brew formula source: Formula/b/basis_universal.rb
Raw metadata
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"github_readme_excerpt": "\u003c!-- Copyright 2016-2026 Binomial LLC --\u003e\n\u003c!-- SPDX-License-Identifier: Apache-2.0 --\u003e\n\n# basis_universal v2.1\nAn LDR/HDR portable GPU supercompressed texture transcoding system. \n\n[](https://ci.appveyor.com/project/BinomialLLC/basis-universal)\n\n----\n\nIntro\n-----\n\nBasis Universal\u2122 v2.1 is an open source [supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf) LDR/HDR GPU compressed texture interchange system from Binomial LLC that supports two intermediate file formats: the [.KTX2 open standard from the Khronos Group](https://registry.khronos.org/KTX/specs/2.0/ktxspec.v2.html), and our own \".basis\" file format. These file formats support rapid transcoding to virtually any compressed [GPU texture format](https://grokipedia.com/page/texture_compression) released over the past quarter century. \n\n## GPU Textures are Infrastructure\n\nOur overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short animated [texture video](https://github.com/BinomialLLC/basis_universal/wiki/Encoding-ETC1S-and-XUASTC-LDR-Texture-Video) content in a way that is compatible with any GPU or rendering/graphics API. \n\nThe system supports seven modes (or codecs). In the order they were implemented:\n1. **ETC1S**: A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression, slightly faster transcoding to other LDR texture formats vs. libjpeg.\n2. **UASTC LDR 4x4 (with or without RDO)**: Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality\n3. **UASTC HDR 4x4**: Standard ASTC HDR 4x4 texture data, but constrained for very fast transcoding to BC6H\n4. **ASTC HDR 6x6 (with or without RDO)**: Standard ASTC HDR 6x6\n5. **UASTC HDR 6x6 Intermediate (\"GPU Photo HDR\")**: Supercompressed ASTC HDR 6x6\n6. **ASTC LDR 4x4-12x12 (all 14 ",
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