bullet
brew install bullet
v3.25
Zlib
C++ physics simulation library with Python bindings for real-time rigid-body dynamics.
Why you might care
Use Bullet when you need production-grade collision detection and rigid-body physics for games, robotics, or physics-based ML environments. PyBullet provides a Python API that's widely adopted in reinforcement learning; the C++ SDK is a build dependency for game engines and physics tools seeking accuracy without writing collision math from scratch.
1.8k
30-day installs · #1020
5.3k
90-day · #1056
19.1k
365-day · #1081
Build dependencies
Links
- https://pybullet.org/wordpress/
- Brew formula source: Formula/b/bullet.rb
Blurb generated by claude-haiku-4-5 on today.
Raw metadata
{
"aliases": [],
"alternatives": [
"Havok",
"PhysX",
"ODE",
"Jolt"
],
"build_dependencies": [
"cmake",
"numpy",
"pkgconf",
"python@3.14"
],
"categories": [
"library",
"physics-simulation",
"binding"
],
"caveats": null,
"conflicts_with": [],
"dependencies": [],
"deprecated": 0,
"deprecation_reason": null,
"desc": "Physics SDK",
"disable_reason": null,
"disabled": 0,
"enrichment_fetched_at": "2026-06-20T23:36:02+00:00",
"first_seen": "2026-06-20T23:34:18+00:00",
"full_name": "bullet",
"github_default_branch": null,
"github_last_commit_at": null,
"github_readme_excerpt": null,
"github_repo": null,
"github_stars": null,
"github_topics": [],
"homepage": "https://pybullet.org/wordpress/",
"homepage_og_description": null,
"homepage_og_image": null,
"homepage_title": "Bullet Real-Time Physics Simulation | Home of Bullet and PyBullet: physics simulation for games, visual effects, robotics and reinforcement learning.",
"installs_30d": 1823,
"installs_365d": 19050,
"installs_90d": 5337,
"keg_only": 0,
"keg_only_reason": null,
"last_seen": "2026-06-20T23:34:18+00:00",
"license": "Zlib",
"llm_generated_at": "2026-06-20T23:48:28+00:00",
"llm_model": "claude-haiku-4-5",
"name": "bullet",
"oldnames": [],
"one_liner": "C++ physics simulation library with Python bindings for real-time rigid-body dynamics.",
"optional_dependencies": [],
"rank_30d": 1020,
"rank_365d": 1081,
"rank_90d": 1056,
"raw_hash": "fce2c8263a91c315",
"recommended_dependencies": [],
"revision": 0,
"ruby_source_path": "Formula/b/bullet.rb",
"tap": "homebrew/core",
"test_dependencies": [
"numpy",
"python@3.14"
],
"uses_from_macos": [],
"version_head": "HEAD",
"version_stable": "3.25",
"versioned_formulae": [],
"why_use_this": "Use Bullet when you need production-grade collision detection and rigid-body physics for games, robotics, or physics-based ML environments. PyBullet provides a Python API that\u0027s widely adopted in reinforcement learning; the C++ SDK is a build dependency for game engines and physics tools seeking accuracy without writing collision math from scratch."
}