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game-music-emu

brew install game-music-emu v0.6.5 LGPL-2.1-or-later AND GPL-2.0-or-later

Videogame music file emulator collection

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30-day installs · #1213
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90-day · #1099
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365-day · #1259
170
★ GitHub stars · updated 4mo ago

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{
  "aliases": [
    "libgme"
  ],
  "alternatives": [],
  "build_dependencies": [
    "cmake"
  ],
  "categories": [],
  "caveats": null,
  "conflicts_with": [],
  "dependencies": [],
  "deprecated": 0,
  "deprecation_reason": null,
  "desc": "Videogame music file emulator collection",
  "disable_reason": null,
  "disabled": 0,
  "enrichment_fetched_at": "2026-06-20T23:37:53+00:00",
  "first_seen": "2026-06-20T23:34:18+00:00",
  "full_name": "game-music-emu",
  "github_default_branch": "master",
  "github_last_commit_at": "2026-04-21T08:53:20Z",
  "github_readme_excerpt": "Game_Music_Emu 0.6.6: Game Music Emulators\r\n------------------------------------------\r\nGame_Music_Emu is a collection of video game music file emulators that\r\nsupport the following formats and systems:\r\n\r\nAY        ZX Spectrum/Amstrad CPC\r\nGBS       Nintendo Game Boy\r\nGYM       Sega Genesis/Mega Drive\r\nHES       NEC TurboGrafx-16/PC Engine\r\nKSS       MSX Home Computer/other Z80 systems (doesn\u0027t support FM sound)\r\nNSF/NSFE  Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)\r\nSAP       Atari systems using POKEY sound chip\r\nSPC       Super Nintendo/Super Famicom\r\nVGM/VGZ   Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro\r\n\r\nFeatures:\r\n* C interface for use in C, C++, and other compatible languages\r\n* High emphasis has been placed on making the library very easy to use\r\n* One set of common functions work with all emulators the same way\r\n* Several code examples, including music player using SDL\r\n* Portable code for use on any system with modern or older C++ compilers\r\n* Adjustable output sample rate using quality band-limited resampling\r\n* Uniform access to text information fields and track timing information\r\n* End-of-track fading and automatic look ahead silence detection\r\n* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM\r\n* Tempo can be adjusted and individual voices can be muted while playing\r\n* Can read music data from file, memory, or custom reader function/class\r\n* Can access track information without having to load into full emulator\r\n* M3U track listing support for multi-track formats\r\n* Modular design allows elimination of unneeded emulators/features\r\n\r\nThis library has been used in game music players for Windows, Linux on\r\nseveral architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,\r\nGP2X, and Nintendo DS.\r\n\r\nAuthor : Shay Green \u003cgblargg@gmail.com\u003e\r\nWebsite: https://github.com/libgme/game-music-emu/wiki\r\nLicense: GNU Lesser General Public License (LGPL)\r\n\r\nNote: When you will use MAME YM2612 emulator, the licens",
  "github_repo": "libgme/game-music-emu",
  "github_stars": 170,
  "github_topics": [],
  "homepage": "https://github.com/libgme/game-music-emu",
  "homepage_og_description": null,
  "homepage_og_image": null,
  "homepage_title": null,
  "installs_30d": 1185,
  "installs_365d": 14003,
  "installs_90d": 4865,
  "keg_only": 0,
  "keg_only_reason": null,
  "last_seen": "2026-06-20T23:34:18+00:00",
  "license": "LGPL-2.1-or-later AND GPL-2.0-or-later",
  "llm_generated_at": null,
  "llm_model": null,
  "name": "game-music-emu",
  "oldnames": [],
  "one_liner": null,
  "optional_dependencies": [],
  "rank_30d": 1213,
  "rank_365d": 1259,
  "rank_90d": 1099,
  "raw_hash": "2aa0a902051329e0",
  "recommended_dependencies": [],
  "revision": 0,
  "ruby_source_path": "Formula/g/game-music-emu.rb",
  "tap": "homebrew/core",
  "test_dependencies": [],
  "uses_from_macos": [],
  "version_head": "HEAD",
  "version_stable": "0.6.5",
  "versioned_formulae": [],
  "why_use_this": null
}