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glslang

brew install glslang v16.3.0 BSD-3-Clause AND GPL-3.0-or-later AND MIT AND Apache-2.0

OpenGL and OpenGL ES reference compiler for GLSL and ESSL shading languages, producing SPIR-V bytecode.

Why you might care

Essential for shader validation, optimization, and cross-compilation in graphics pipelines. Glslang converts high-level shader source to SPIR-V intermediate representation, enabling downstream tools like spirv-opt and Vulkan tooling. Used as a build dependency by graphics frameworks and game engines that need offline shader compilation.

Categories

Alternatives

shaderc spirv-llvm-translator
2.2k
30-day installs · #936
7.6k
90-day · #921
25.6k
365-day · #963

Runtime dependencies

Build dependencies

Links

Blurb generated by claude-haiku-4-5 on today.

Raw metadata
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  "desc": "OpenGL and OpenGL ES reference compiler for shading languages",
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  "homepage": "https://www.khronos.org/opengles/sdk/Reference-Compiler/",
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  "why_use_this": "Essential for shader validation, optimization, and cross-compilation in graphics pipelines. Glslang converts high-level shader source to SPIR-V intermediate representation, enabling downstream tools like spirv-opt and Vulkan tooling. Used as a build dependency by graphics frameworks and game engines that need offline shader compilation."
}