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qtquick3dphysics

brew install qtquick3dphysics v6.11.1 GPL-3.0-only AND (GPL-3.0-only WITH Qt-GPL-exception-1.0) AND BSD-3-Clause

QML module for Qt Quick 3D that adds rigid-body physics simulation and collision detection.

Why you might care

If you're building 3D interactive applications with Qt Quick 3D, this module provides drop-in physical simulation without manually implementing physics logic. It handles rigid bodies, constraints, and collisions at a high level through QML bindings, avoiding the need to integrate a separate physics engine.

Categories

Alternatives

Bullet PhysX Rapier
5.0k
30-day installs · #598
15.4k
90-day · #638
50.5k
365-day · #685

Runtime dependencies

Build dependencies

Links

Blurb generated by claude-haiku-4-5 on today.

Raw metadata
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    "PhysX",
    "Rapier"
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  "caveats": null,
  "conflicts_with": [],
  "dependencies": [
    "qtbase",
    "qtdeclarative",
    "qtquick3d",
    "qtshadertools"
  ],
  "deprecated": 0,
  "deprecation_reason": null,
  "desc": "High-level QML module adding physical simulation capabilities to Qt Quick 3D",
  "disable_reason": null,
  "disabled": 0,
  "enrichment_fetched_at": "2026-06-20T23:40:59+00:00",
  "first_seen": "2026-06-20T23:34:18+00:00",
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  "homepage": "https://www.qt.io/",
  "homepage_og_description": "All the essential Qt tools for all stages of Software Development Lifecycle: planning, design, development, testing, and deployment.",
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  "homepage_title": "Qt | Tools for Each Stage of Software Development Lifecycle",
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  "installs_90d": 15401,
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  "last_seen": "2026-06-20T23:34:18+00:00",
  "license": "GPL-3.0-only AND (GPL-3.0-only WITH Qt-GPL-exception-1.0) AND BSD-3-Clause",
  "llm_generated_at": "2026-06-20T23:45:51+00:00",
  "llm_model": "claude-haiku-4-5",
  "name": "qtquick3dphysics",
  "oldnames": [],
  "one_liner": "QML module for Qt Quick 3D that adds rigid-body physics simulation and collision detection.",
  "optional_dependencies": [],
  "rank_30d": 598,
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  "raw_hash": "80116067b5a6a96d",
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  "revision": 0,
  "ruby_source_path": "Formula/q/qtquick3dphysics.rb",
  "tap": "homebrew/core",
  "test_dependencies": [],
  "uses_from_macos": [],
  "version_head": "HEAD",
  "version_stable": "6.11.1",
  "versioned_formulae": [],
  "why_use_this": "If you\u0027re building 3D interactive applications with Qt Quick 3D, this module provides drop-in physical simulation without manually implementing physics logic. It handles rigid bodies, constraints, and collisions at a high level through QML bindings, avoiding the need to integrate a separate physics engine."
}