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shaderc

brew install shaderc v2026.2 Apache-2.0

Compiler and library for translating GLSL/HLSL shaders to SPIR-V bytecode for Vulkan.

Why you might care

Essential build tool for Vulkan graphics applications and game engines that need to compile shaders offline. Provides both a command-line compiler (glslc) with GCC-like ergonomics and a C++ library (libshaderc) for embedding shader compilation in build pipelines. Google-maintained reference implementation wrapping Glslang and SPIRV-Tools.

Categories

Alternatives

glslang spirv-tools glslc khronos-glsl-compiler
7.2k
30-day installs · #451
23.4k
90-day · #469
52.0k
365-day · #661
2.2k
★ GitHub stars · updated 5d ago

Build dependencies

GitHub topics

compiler glsl glslang graphics hlsl shaderc spirv spirv-cross vulkan

Links

Blurb generated by claude-haiku-4-5 on today.

Raw metadata
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  "full_name": "shaderc",
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  "github_readme_excerpt": "# Shaderc\n\nA collection of tools, libraries and tests for shader compilation.\nAt the moment it includes:\n\n- [`glslc`](glslc), a command line compiler for GLSL/HLSL to SPIR-V, and\n- [`libshaderc`](libshaderc), a library API for accessing `glslc` functionality.\n\n***NOTE*** The ability to compile HLSL is *deprecated*, since it is\ndeprecated in Glslang.\nSee Glslang [issue #4210](https://github.com/KhronosGroup/glslang/issues/4210).\nThis ability will be removed at a future date.\n\n`glslc` wraps around core functionality in [glslang][khr-glslang]\nand [SPIRV-Tools][spirv-tools]. `glslc` and its library aims to\nto provide:\n* a command line compiler with GCC- and Clang-like usage, for better\n  integration with build systems\n* an API where functionality can be added without breaking existing clients\n* an API supporting standard concurrency patterns across multiple\n  operating systems\n* increased functionality such as file `#include` support\n\n## Downloads\n\n**Note: These binaries are just the artifacts of the builders and have not\n  undergone any QA, thus they should be considered unsupported.**\n\n\u003cimg alt=\"Linux\" src=\"kokoro/img/linux.png\" width=\"20px\" height=\"20px\" hspace=\"2px\"/\u003e[![Linux Build Status](https://storage.googleapis.com/shaderc/badges/build_status_linux_clang_release.svg)](https://storage.googleapis.com/shaderc/badges/build_link_linux_clang_release.html)\n\u003cimg alt=\"MacOS\" src=\"kokoro/img/macos.png\" width=\"20px\" height=\"20px\" hspace=\"2px\"/\u003e[![MacOS Build Status](https://storage.googleapis.com/shaderc/badges/build_status_macos_clang_release.svg)](https://storage.googleapis.com/shaderc/badges/build_link_macos_clang_release.html)\n\u003cimg alt=\"Windows\" src=\"kokoro/img/windows.png\" width=\"20px\" height=\"20px\" hspace=\"2px\"/\u003e[![Windows Build Status](https://storage.googleapis.com/shaderc/badges/build_status_windows_vs2022_amd64_release.svg)](https://storage.googleapis.com/shaderc/badges/build_link_windows_vs2022_release.html)\n\n[More downloads](downloads.md)\n\n## Status\n\nShaderc h",
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    "vulkan"
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  "license": "Apache-2.0",
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  "name": "shaderc",
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  "version_head": "HEAD",
  "version_stable": "2026.2",
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  "why_use_this": "Essential build tool for Vulkan graphics applications and game engines that need to compile shaders offline. Provides both a command-line compiler (glslc) with GCC-like ergonomics and a C++ library (libshaderc) for embedding shader compilation in build pipelines. Google-maintained reference implementation wrapping Glslang and SPIRV-Tools."
}