dsda-doom
brew install dsda-doom
v0.29.4_1
GPL-2.0-only
Fork of prboom+ with a focus on speedrunning
81
30-day installs · #3770
127
90-day · #5062
477
365-day · #5229
484
★ GitHub stars · updated 3mo ago
Runtime dependencies
Build dependencies
Links
- https://github.com/kraflab/dsda-doom
- GitHub: kraflab/dsda-doom
- Brew formula source: Formula/d/dsda-doom.rb
Caveats
For DSDA-Doom to find your WAD files, place them in: $HOMEBREW_PREFIX/share/games/doom
Raw metadata
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"github_readme_excerpt": "# dsda-doom v0.29.3\nThis is a successor of prboom+ with many new features, including:\n- Heretic, Hexen, MBF21, Doom-in-Hexen, UDMF, and MAPINFO support\n- In-game console and scripting\n- Full controller support\n- Palette-based opengl renderer\n- Debugging features for testing\n- Strict mode for speedrunning\n- Various quality of life improvements\n- Advanced tools for TASing\n- Rewind\n\n### Patch Notes\n- [v0.29](./patch_notes/v0.29.md)\n- [v0.28](./patch_notes/v0.28.md)\n- [v0.27](./patch_notes/v0.27.md)\n- [v0.26](./patch_notes/v0.26.md)\n\n### Launcher\nThere is a dedicated launcher for this port available [here](https://github.com/Pedro-Beirao/dsda-launcher) by PBeGood4.\n\n### Doom-in-Hexen Support\n- [Full details](./docs/doom_in_hexen.md)\n\n### UDMF Support\n- [Full details](./docs/udmf.md)\n\n### MAPINFO Support\n- [Full details](./docs/mapinfo.md)\n\n### Hexen Support\n- DSDA-Doom includes demo-compatible support for hexen.\n - Use -iwad HEXEN.WAD (-file HEXDD.WAD for the expansion)\n - Or drag wads onto the exe\n - You can force hexen engine behaviour with `-hexen` (shouldn\u0027t be necessary)\n- Don\u0027t need to supply complevel (hexen is complevel 0 by necessity)\n- Known issues\n - Setting the \"Status Bar and Menu Appearance\" option to \"not adjusted\" will have no effect for hexen (it will default instead to \"Doom format\")\n - The \"Apply multisampling\" automap option is disabled for hexen\n - Automap colors are not configurable for hexen\n - Some of the more advanced features are not implemented for hexen yet, and using them may cause crashes or other odd behaviour.\n - Some menus extend over the hud.\n - Monster counter doesn\u0027t work as expected, due to cluster format (ex hud / levelstat)\n - Hexen-style skies aren\u0027t implemented yet (layering, etc)\n - The ALTSHADOW thing flag isn\u0027t affecting the rendering\n - Dynamic fade palettes aren\u0027t being used\n - The yellow message variant isn\u0027t implemented\n\n### Heretic Support\n- DSDA-Doom includes demo-compatible support for heretic (all the de",
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